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New Console Stuff from NCS  @ 9/29/94      ||    the Super Wild Card DX
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  The long awaited Super Wild Card DX will begin shipping from Front
Fareast during the second week of October. The bios of the new system
is nearly complete with only a few minor bugs and additions to take 
care of before release. Front first announced the Super Wild Card DX
this past February and had promised its delivery every other month or
so after that. This time however it is ready for sale and Front shipped
a sample unit to us for testing purposes and evaluation. NCS' review of
the SWC DX follows.

  The Wild Card DX looks exactly like the Wild Card that many of you 
have gotten to know (and love) in the past year and a half. The plastic
case is the same, down to the cartridge lid that many of you have had
the misfortune of breaking off in the past year and a half. Its a poor
design because of the extremely fragile notches that are used in the 
lid. Front does not plan to redesign the SWC case but the SWC still
looks nicer than say, the Pro-Fighter X, lid or no lid.

  Internally, there is little change from the SWCs that Front were 
still shipping as of two weeks ago, the PCBoard layout is exactly the
same with two notable exceptions, the eprom is now a 32 pin 512K device
as opposed to a 28 pin 128K device in the SWC. The 20 pin peel at u6 is 
now a 24 pin PAL logic controller. The PCB also uses a 32M ready layout, 
i.e, it is 32M without the visible rewiring and trace cutting necessary
to make a SWC recognize 32Mbits. Due to the similarity between pcboards
it is very likely that Wild Card owners who have the new pcb design 
in their unit will have the option of upgrading their system to a DX.
As a point of reference the new board design started appearing in SWCs
with serial numbers of 27,000. If you have one of these then you may be
able to get the DXs capabilities on your system if Front comes out with
an upgrade for you. The only option for older Wild Cards to upgrade to
a DX will be a pcboard swap.

  Upon power up, you will be greeted with a simple text message from
Front, which then fades to Wild Card DX logo complete with a musical
jingle and then the main menu will pop up.
  The menu of the SWCDX is crisp, colorful and features eight main 
icons to help you back up your cartridges to disk. From first glance,
some of the icons seems vague as to their function. The Super Wild 
Card icon is obvious, as are the cartridge and disk icons but a 
joystick icon and flexed arm icon are unclear as to what purpose they 
perform until you click on them to see their options. 
  Just so you know, the joystick icon will give you three sub-options, 
a PCX picture file viewer, and two demos from TWK, a good friend of 
mine. There is really only one demo, but in two languages - English 
and Chinese. The demo features scrolling text w/ music and is quite 
good. The final version of the bios will include an original puzzle 
game under this icon (hey, so the joystick icon wasn't so bad). The
flexed arm icon will reveal the Magic Finger code entering feature 
along with a new feature that will hunt out codes for you in a cart 
backup that has been loaded into memory. 
  The main menu also features a scrolling background, with 32 
backgrounds to choose from. You can pick SNES joypads, jigsaw pieces,
no smoking signs, bowling pins, etc depending on what you're in the
mood for. You can also pick the color and language of the ubiquitous
Super Wild Card DX logo - there are 7 logo color choices (15 if you
count the Chinese logos also). Then there's window color, 16 choices
and finally, remember those icons I was telling you about? While I
prefer the default logo set with the flexed arm and joystick icons,
there are 7 others to choose from, the other logo sets range from
artistic to, "thats nice". These preferences may be saved to the Wild 
Card's B-RAM so you won't have to set it everytime.

  I will now briefly go over the other icons in the default set-up:

Wild Card icon: Rom image and battery sram transfer options, program
                information, and memory edit. This is an actual hex
                string editor that will allow you to go through the
                entire rom image in memory. This icon will also 
                allow you to load a rom backup to memory but not run
                it so you can look through it with the hex editor or
                get some information on it.
Disk icon     : Basic dos functions such as format disk, rename file,
                copy file/disk, and an edit function which will allow 
                you to edit a rom backup from disk without having to 
                load it into memory first.
Camera icon   : Real Time Save. To activate the memory features in a 
                game, the cartridge backup must be loaded under this
                icon. The Super Wild Card DX features 16 levels of 
                slow motion and the ability to return to the SWC DXs
                main menu just about every time so that you can do
                a memory edit or a real time save position dump to
                disk. This feature works surprisingly well on a good
                number of cartridge backups that I was able to try on 
                the unit, including a number of high rom and fast rom
                cartridges that did not work on the PFQ, GDSF3, DPF or
                Super Wild Card. Some animations on certain games can
                only be appreciated under slow motion, the attention
                to detail by the programmers is simply amazing and 
                easily missed in normal speed. The first level of slow
                motion is slow enough so that most anims can be seen
                but fast enough so that the game is still playable.
Flex icon     : See above.
Cart icon     : Run cartridge, dram test, cartridge info, memory edit
                for a cartridge in memory and an SRAM transfer option
                for backing up SRAM directly from a cartridge's battery
                to disk and vice versa.
Joystick icon : See above.
T.V. icon     : Screen choices (color, icons, backgrounds), the ability
                to put your own one line text message on the main menu,
                and a default switch for going back to the default menu.
                There are currently three language choices in the Screen
                setup menu, English, Cantonese, and Mandarin. The final
                bios will include European languages such as German and
                Italian. 
Magnifying    : SWC DX Diagnostics. A dram test for testing out your
Glass icon      memory is in here but it is not functional yet. An SRAM 
                and disk drive test are here also (these should make 
                our test runs on systems somewhat easier...). A SWC info 
                screen will give you your available ram, date of bios,
                available B-Ram and Sub-Memory. Finally, we have the 
                credits for the development of the SWC DX presented in
                a fade in, fade out manner. 

  So thats the surface of the matter on the DX. Now, how does it run and
perform? Very well, thank you.

  The Double Pro-Fighter has long been able to back up and run cartridges
that are protected using checksum and static ram detection routines. The 
SWC DX does this all in the bios, without need for an additional TRAM. 
Another plus of the DX is the memory edit ability, which comes in handy 
but its really only for those who are familiar with SNES hex addresses 
and checksums. Anyone out there care to do a tutorial? 

  The SWC DX also features an auto-load function. Pop a disk into the 
drive, turn on the system and it will begin loading the disk. If you
are in the main menu and do nothing for a couple of seconds, the disk 
will start loading by itself. For cartridge backups than span more than 
one disk, you no longer have to press the 'B' button to start loading 
again after the first disk is finished. It is now automatic that the 
drive will load after a new disk has been inserted into the drive. A 
nice feature during the loading of a backup is the information screen 
that the DX will give you, specifically the name of the cartridge, 
country of origin (SFC for Europe and Japan, SNES for the Americas), 
the mode of the cartridge (high rom, fast rom, regular) and whether or 
not the backup uses SRAM or a DSP. The loading also features a loading 
bar, similar to the bar found on the MGH which counts down as the backup 
loads into dram. Best of all, the loading speed is the same as the speed 
found on the SWC with bios v2.7CC and up, which is by far the fastest 
loading time on any system so far - and thats with or without a power 
adaptor! The DX now gives you the option of adding external power if you 
find that the unit blinks too much on your SNES. This is common on new 
SNES' with serial numbers UN24xxxx and above.

  The DX can also recognize every backup system file format out there, 
including Multi-Game Doctor II (which includes GDSF3 and MGH), Magicom,
Pro-Fighter Q/X high rom, Super Interceptor, all in their native file
names. DSP capability is the same as in the Super Wild Card but the 
commercially available DSP1 adaptors that are designed for the PFQ and
GDSF3 do not run on the SWC. Wild Card/DX owners are stuck with using 
a cartridge which includes the DSP in it to run other rom backups. SFX
capability is not available and probably never will be.

  The SWC DX is a great new SNES only cartridge to disk backup system. 
It easily beats out anything out there now for the SNES in terms of 
backup capability, ease of use, user options, memory functions and
disk access time. As great a system the SWC was (and still is), this 
DX is even better. 'Nuff said.

  So, it's here and its been worth the wait. Call [NCS] today to reserve 
yours.

National Console Direct  : (718) 523-5774   [DPFs, SWCs, PFXs, GDSF3s]
                 Pager   : (917) 788-0699
                 Cellular: (917) 881-4498
 
Fall '94 Info-Paks available upon request   [Allow 3 days for receipt]
Repair services available for DPFs, SWCs, PFQs, Super NES' and Genesis.

  Addendum:

  A couple of firsts found on the SWC DX and on no other system:

  User configurable menus and logos, a bell that rings if you take no
action for 10 minutes so as to wake you up, a built in game, built in
demo, user message option, pcx picture viewer, memory edit feature, 
auto disk load, multi-language options, and last but not least, its a 
new system debuting in an old case. 

  If history is any clue, the other console backup system manufacturers
will start putting these new functions into their own systems, blatantly.
It has always been this way, with Front leading the way in innovation and
the others following behind.