__ _ _ _ /(_'| | \|\ '_) /_(_.|_.|_/|~\ ._) MISERY MIRE DUNGEON : PLAYERS GUIDE Typed By - Jimmy Death 1 - Use the hookshot to cross here. 2 - Kill all the monsters to open the door. 3 - Hit the crystal in the room on the left, then lift up the skull on the wire mesh to get to the chest. 4 - Light these four touches to open the northern door. 5 - Pull the uotside blocks in, and the middle one up to get to the touches. light all four to gain access to the hole in the next room then drop down to the big key. 6 - Here's the cane of Somoria, you must run quickly as the floor falls away. 7 - Map. 8 - Compass. 9 - Push the blocks left to open the door. 10 - Use the cape to press the switch and see the chest. 11 - Use the cape to cross the spikes. 12 - Here's some magic. 13 - Use the Somaria cane at this location to form a block and set the door switch. 14 - With full magic use Staff of Byrna on the small eyes whilst continually slashing them, then slash the big eye and you'll get the sixth maiden. Now go to where the library should be and get the Frog from Dark World, then take him back to the blacksmith. Now revisit them and get your sword tempered. Hammer down the pegs to get a bottle in the chest from the ruined blacksmith's house, take it to the bloke in the Light Wood desert to get it out of the chest. To get half magic consumption hammer down the peg by the blacksmith's and jump down the hole, go north and sprinkle the magic dust on the pot (obtain dust from witch with a mushroom). Another bottle can be gained from a camper sleeping under Lake Hylia bridge. Now go to the eastern mountain top and hammer down the pegs anti-clockwise (walk outside them or it won't work). Use the transporter and cast Quake on the turtle's shell to enter dungeon 7. Fill the bottles with blue medician before entering.