ISHAR RPG GAMES çddf,faa,afa,aaf,faf,ffa,aff ³-------------------------------------- ¾The Ishar RPG Games Trilogy ¢By²:¹ Plugster/Defiance ³-------------------------------------- ²THE ISHAR TRILOGY. If you're like me, you missed the D&D dice- throwing games of the 80s and got your first taste of role playing on your Amiga with Bard's Tale or the ground-breaking Dungeon Master and Chaos Strikes Back. The makers of DM handed you a sword and armour and gave you a world where "things" come AT YOU, sneak up behind you, and make noises in the distance. Even with Eye Of The Beholder and Black Crypt I don't think DM's eery atmospheric gameplay has been bettered. However, several recent Amiga releases have come awful close. First, there's Hired Guns, a super duper blast fest in the same vein as IBM's DOOM; although without the textured scrolling. Next, the ISHAR series which has just become a trilogy with the release of ISHAR III: The Seven Gates Of Infinity. All three have standard and AGA versions with the only difference being cosmetic. All, however, share the same strengths and weaknesses. The biggest strength is the large view window and the striking graphics emanating from it. In Eye Of The Beholder II the forests looked like walls with trees painted on them. ISHAR, however, has forests that look ¶²like forests. Trees and under-brush of all types pass by in perspective. In ISHAR I you can actually tell where you are on the island by the types of trees nearby. In ISHAR III, the first city is designed with the slum areas on the outside, circling "rich town" in the middle. In my opinion the ISHAR TRILOGY are the best looking adventure games on the Amiga (although you could make a case for SIMON THE SORCERER). ISHAR II introduced a lot of variety in the different areas to explore - the mountains look great! The sound effects on all three are OK; although the tune that plays in ISHAR II is a stand out. The character graphics are good in all three with ISHAR III being the standout because some are digitized people in costumes (one lady, however, wears a pant suit and red shirt that look right out of the JC Penney catalog). The animation is simple but this has become a standard in RPGs in the interest of speed. Perhaps this will be the area to improve on when the next generation Amigas show up. The puzzles in ISHAR I are difficult to solve because it's hard to know just what to do next. It's easier in ISHAR II and ISHAR III starts you off with a guy standing several squares ahead ready to direct you to your first encounter. Combat is surprisingly uneventful. You'd think a more interesting combat system would have been developed since ¶²DM. Perhaps the worst problem is that your opponent is able to stand between you and a wall. This makes it difficult to fight in a hit-and-move manner. You end up fighting "toe-to-toe" and the strongest almost always wins. At least in DM you could block them in and they could block you in. It was fun to attempt brushing off the baddies. Also, you had a variety of blows to choose from (slash, pary, bash, etc.). All three games are plagued with programming problems and will lock up at the drop of a hat. Some advance preparation will usually combat the problem. The island with the tree platforms in ISHAR II AGA is especially prone to lockups. ISHAR III AGA has a pecular problem when you try to enter or leave "rich town". If the proper disk is not in the drive then it will lock up. I make sure that DISK C is in one drive and DISK D is in the other. This seems to work even though all three seem to have a problem with dual-drive systems. Possibly a hard drive could be the answer to this problem (I don't have one yet some I'm not sure. Anybody?). I wish SILMARILS would update the game system and give them proper playtesting - indeed, SILMARILS could be another PSYGNOSIS. I haven't bought their latest release ROBINSON'S REQUEIUM yet. I'd be interested in an opinion besides the EURO-MAGS. They tend to be overly critical. Problems aside, the ISHAR TRILOGY is a worthy addition to the adventurer's ¶²library. However, patience is a must or you'll run off cursing. ¾ISHAR I ¹80% (GREAT, AT LEAST FOR A WHILE) ¾ISHAR II ¹90% (WORKS GOOD FOR A WHILE) ¾ISHAR III ¹ XX% (HAVEN'T PLAYED ENOUGH FOR AN HONEST OPINION, BUT IT LOOKS BETTER THAN "II")