$fb7|1-COIN OP CONVERSIONS $fdd by Dave Diamond $bff We all love a game at the arcade dont we? My personal fave is wrestlefest, but if the game is successfull they will usually convert it to consoles and then finally the home computer. But are they any good? Lets have a look at some of them... Mortal kombat 1 and 2...apart from the `silky` colors and parallax scrolling they remain very good conversions, but if you look at the snes versions then you`ll see that the`re much better, but the snes is a 16 bit machine and so is the amiga so why cant we have the `perfect` conversion? Many companies will probably say that they could make it perfect but it would be on a couple more disks which would increase spending. Streetfighter 2...oh dear, a perfect example really (the snes was fine), this was easily a rush job and could have been done better, I mean its just not acceptable now is it? Im not a coder or programmer but im sure given the time you could easily get the parallax (shadow fighter has it), the speed (aga machine anyone) and just cut down the colors, but make them attractive, I say if they did this then they could most probably fit it on 6 disks. Super streetfighter 2...i haven`t played all of this but the graphics again say it all, they could have done much better (this was the aga version), some nice bits in there but the screen size let it down badly. Overall there is big a misdirection in making conversions, I think they say `well the gameplay is good so we`ll cut on the gfx`. Get a life, if they made a perfect version of sf2 then everyone would buy it, make the snes owners cringe for a change.There are loads of arcade games that haven`t been converted which is a shame, these include wrestlefest, spiderman and the x men, captain silver and crude busters-data east made half of these games and converted midnight resistance and robocop but why not the others? Go on guys you can do it! $af0 end