$900|2-M.D.K. $800 $700 $600 $500 $400 |1-Interplay & Shiney Entertainment System Requirements: Pentium 90+ 16 megs of ram SB compat. SVGA 256+ Availability: £29.99 The Electronics Boutique Reviewed by D!ck The PC v Console game war is really hotting up now, MDK from Shiney is the latest salvo from the PC side, and what a hit this is going to be! You play the part of Kurt, our hero, is his spanky black suit with his head-mountable gun, as he romps around giant land-crawling machines that are threatening to chew up various tiny villages and make a mess of the local road network and economy. Helped by his six-legged dog, Kurt must repell the invaders. T H E S T O R Y S O F A R . . . Yes they're from Space, it's like this, see... they travel through space on energy streams, which Earth scientists decided to tap into for unlimited power. Unfortunately this makes Earth the equivalent of your local shopping centre, more handy for the buses and closer to the shops, that kind of thing, anyway... This has got to be THE game of 1997, it's more frantic than Mario, more puzzling and exciting than Tomb Raider, and better looking, sounding and more playable than both of them put together. Kurt runs around the huge land-crawlers, shooting robots, ship squadrons, generators and alien beasties, until faced with your typical alien end-of-level Mr.Big, who he promptly dispatches. O H W O W M A N ! I don't know what those guys at Shiney were smoking during the develope- ment of this game, but some of the levels, weapons and features in MDK are truly bizarre. Cow bombs, playrooms and Earthworm Jim all make an appearance, it's a very weird game and no mistake. But the basic objective is to run around killing robots and aliens, and this is where the game grabs you and pulls you right in. You can play it in either DOS or Windows (it uses DirectX in Win95, so all you Matrox Mystique owners (like me!) can look forward to improved speed), and the game is more or less perfect. The usual array of customising options is there, support for keyboard, stick, pad etc, what more do you want? There are six huge levels, and if MDK has a fault it lies in the fact that you can only save games after completing a level, which means that if you die, you have to start the whole thing again. That said, it's probably more challenging because of this, although no way did it give us the 60 hours of gameplay we were led to expect. The default diffic- ulty level is just too easy, we have yet to try it on hard. After all this, you might expect the end-of-game sequence to be a bit poor, but no, I can honestly say it's the best one I have seen in a long long time, if not THE best I have ever seen, but I won't spoil that for you, you can find it out for yourself. G R O O V Y W O R D B E N D E R Some scores then, for MDK: Graphics - 100% - Very varied and very fast on a decent PC, the levels are varied and the baddies are great. Sound - 100% - Sometimes spooky, sometime wacky, always cool and always apt for the area you're in. Playability - 100% - Spot on, easy to control but still has those tricky sections to tax you. Lastability - 90% - Just a little bit too easy, although the great distances between saves ain't too bad. Overall - 97% - Miss it and you'll kick yourself, it's awesome! D!ck