$fbc|1-Review of Time Crisis For The Playstation $fbc Rented a while ago, but now bought. $df0 by kenco/carnage $fff Some of you may have read a short review of mine a few issues back of the arcade version of Time Crisis and that I said it was the best of its type. If not, then here's an overview of the game... When you buy this game (or rent it, like I did) for your sixty (or three pounds fifty) quid you get a big box with a very nice lightgun in it. This lightgun is unique in that it has an extra bit that plugs in to provide pixel perfect accuracy. I was worried that it wouldn't plug into mine, but it's dead easy as the bit that plugs in has a throughport for a scart cable. Nishe. The gun (the Namco G-Con45) feels light and durable. The main trigger, I think, is microswitched, which is cool. Two other buttons (A and B) at the front and on both sides of the gun are for ingame use. Button A is effectively the foot pedal of the arcade game - you can set up two options with this button, either have it so that you hold down the button to stay up or so that you have to press it to stand up and then press it to duck - button B pauses the game which brings up a menu that lets you either continue or quit. Great. The disc boots up and you can select either English, German or French language version. You then get a nice GCon setup screen whereupon you aim the lightgun at the middle of the target and fire. Wow, a very nice gunshot blast rings through your ears. The game then loads fairly quickly. Cool. The intro sequence is exactly the same as the arcade version, opting for realtime 3d instead of the usual pre-rendered sequences. It does look quite blocky, but that's comparing it to a several thousand-pound arcade machine. The options let you set the screens view by shooting arrows. You can also load and save game data (Best Times and suchlike) and also reconfigure the GCon. Funky. There are effectively two games you can choose to play from the title screen. The main one (Arcade) emulates the arcade version very precisely, in fact, my opinion is that, apart from a lower resolution, it's exactly the same! No, really! In the arcade option, you can choose to play the Story mode or the Time mode. The story mode is a realtime rendered environment where you play the hero of the game through his eyes. The game camera stops at certain points allowing you to pop up and shoot the bad guys. The environments vary from a submarine harbour to a factory floor. The game tells you when you can pop up, when WAIT! is shown, the camera pans across to the next scene until SHOOT NOW! is shown, so that you can pop up and cap the bad dudes. You have a limit of six bullets until you have to reload and you reload by ducking. Smart. Ingame, you are also timed per scene, so if the time runs out then it's game over. You also have health as well. In easy mode you get five health, in normal you start with three. When you run out of time, the counter turns red and is a bit bigger, to point out that you really should hurry it up a bit. The Time mode is a bit like the Story mode, apart from all the action is timed and you don't have to worry about health. The fastest wins, or something. I never really bothered with that. Then there's an extra bit. It's a hotel level where however well you do determines the course you take. A bit like the way you chose which route to take in Outrun. There's a bit where you're shooting guards and bellboys and a lift opens to your left, and if you kill all the bad guys in time, you take the elevator and see another part of the level. So this bit would last you a while, until you'd seen everything. This could be a game in itself, but I guess Namco found that there was a bit of room left on the cd, so bunged the other game on. Way cool. Watch out for the, er, car on legs sort of thing. So that's the hardware and software explained. Sorted. The game itself is bloody ace! Time Crisis, but at home, is well smart! First I tried it on a big tv and it was ace! I then tried it on my own scart tv (which is a bit smaller :) but it still played brilliantly! I found the difficulty curve rose very sharply towards the end, stages one and two were fairly easy, but stage three proved quite frustrating as there were grenades involved and you couldn't really tell when they were being thrown at you. That is only very minor though and against the rest of the game, is nothing to moan about really. So then : Graphics 94% - Very smooth and very fast, although a little blocky. Sound 93% - Couldn't really hear any music over the constant bang bang bang! of gunshots. Playability 94% - Instantly playable. Lastability 96% - Very hard to put down. Overall 94% - Use the new analyser and you'd get it in hi-res. Probably. Might even be a sequel.. -ende-