$9ff Memories of the C64 - by Phil98 =============================== $ff0 The Commodore 64 was in a different class to the Spectrum - it had cool sound, hardware sprites, multicolour modes, joystick ports and a "proper" typewriter style keyboard. It also had a highly dubious wedge-shaped power pack that doubled as a room heater! (These resin-filled-wonders weighed a tonne and were notorious for their unreliability, but I have to say, although noisy, ours never failed..) The built in BASIC was of course dire; if you wanted anything useful to happen you'd have to consult the manual for a series of Poke instructions. But hey, nobody was really interested in BASIC on the C64 anyway right? (And if you were, you could always buy the "Simons Basic" cartridge.) No, it was the games that were the big attraction. In the early days though, most of these were pretty awful! The expanded sprite mode proved very popular early on and was used in all its blocky glory far too often (which gave Spectrum owners cause for mirth). The C2N datacassette loading routines weren't exactly brilliant either.. 20 minute loading times were not uncommon (and we curse when Meg size files take a second or two to load these days!). In anycase, you could always upgrade to a disk drive. Talking of which.. The CBM1541 drive is the stuff of legend. A weighty shoe-box with a gargantuan transformer, it was actually slower than some tape turbo loaders! Just what was Commodore's problem?? The most annoying "feature" however, was the hammering-disk heads. Format a disk, and the "whirr-ratatatatat" was enough to knock the heads out of alignment. You'd then spend ages trying to get the damn thing working again! Thankfully, third party software soon appeared allowing fast loading and quiet formatting, phew! For games review magazines, here in the UK you had two main choices, Commodore User and Zzap!64. CU had a pretty stuffy attitude in the early days and the reviewers seemed to be all old fogies! Zzap!64 was much better, with its highly amusing Liddon/Penn/Rignall reviews, Oli Frey artwork and annual April fool jokes. "Mindsmear" ring any bells? Eventually, the CU bacame the better of the two with Zzap! degenerating into childishness after the aforementioned staff left. It was in Zzap!64 that we first learnt about Compunet, the closest you could get to the Internet in the UK at that time. "For the price of ten aliens", ran CBMs advert, "you can contact much friendlier beings." Yeah, £100 for a 1200/75 baud modem (wow! Almost 8 bytes per second upload speed!!). But such was the state of modem technology in those days and for its brief existence, Compunet was the place to be. Commodore's bizarre development dept. certainly came up with some prime turkeys in its time (The C128, C16, C+4 to name three) but also produced some "interesting" peripherals. For example: The CBM sound sampler and the C64 FM Music Expansion System (not to be confused with that cheapo plastic keyboard "music maker" effort!). As with almost all peripherals though, there was little software support so they were to become mere novelties. A few games appeared in cartridge form; "International Soccer" being the most famous, but games cartridges were a short-lived phenomena. Other classic cartridge-port add-ons were Trilogic's Expert Cartridge (A godsend! - though my Restore key was knackered in no time!), Datels Action Replay, Freeze frame and a myriad of dos enhancers and such like! As time went on, the software scene improved drastically. Programmers and games just got better and better. Andrew Braybrook's Uridium showed how things should be done and I'm sure inspired many coders to tackle the 64's internal gubbins.. Demo writers began to produce clever new effects (EG: sprites in the border / digisound) and Robb Hubbard, Martin Galway and Benn Daglish amazed us with their SID music. Meanwhile, Jeff Minter just had a wild trip... In the hey-day of the C64 scene, there was an unbelievable flow of software. European groups like "The Judges" with their the stunning "Think Twice" demos became the front runners in the demo scene. Later, a new wave of musicians like The Maniacs Of Noise pushed the SID chip to its limits and demos became complex multipart affairs, each part being increasingly impressive... Meanwhile, games ranged from the pants that was US Gold's "World Cup Carnival" to the excellence of Sensible's "Wizball" and Thalamus's "Armalyte". The bubble eventually burst with the arrival of first the ST and then the Amiga. The ST was something of a false dawn but was enough to signal that time would soon run out for everyone's favourite 8-bit micro. Still, the C64 kept on going right up to the early '90s, (in fact I believe there may even be a scene of sorts still going now!) and while it was on top, we sure had a great time! $fffend