
; These are AMIGA sound equates from RJDJ
; ---------------------------------------

	SOUND	xxxx,0

	SOUND	reward_key,126

	SOUND	sk_player_activated,40
;	SOUND	sk_player1_activated,41
;	SOUND	sk_player2_activated,42

	SOUND	say_5,47
	SOUND	say_4,46
	SOUND	say_3,45
	SOUND	say_2,44
	SOUND	say_1,43

	SOUND	sk_level_comp,48
	SOUND	world_complete,50

;	SOUND	say_brigand,51
;	SOUND	say_navvie,52
;	SOUND	say_gentleman,53
;	SOUND	say_mercenary,54

	SOUND	new_jump,51
	SOUND	area_special,53
	SOUND	new_jingle,54

	SOUND	explosion_1,55
	SOUND	explosion_2,56

	SOUND	shot1,57
	SOUND	shot2,58
	SOUND	shot3,59

	SOUND	arg,60
	SOUND	uurg,61

	SOUND	teleport_fx,93

	SOUND	sk_pickup_ammo,64
	SOUND	sk_pickup_special,149
	SOUND	sk_say_pickup_extra_life,88
	SOUND	sk_say_pickup_freeze,87
	SOUND	sk_say_pickup_shot_burst,86
	SOUND	sk_say_pickup_speedup,85
	SOUND	sk_say_pickup_shield,84
	SOUND	sk_say_pickup_1st_aid,83
	SOUND	sk_say_pickup_teleport,82
	SOUND	sk_say_pickup_invisible,81
	SOUND	sk_say_pickup_trap,80
	SOUND	sk_say_pickup_mine,79
	SOUND	sk_say_pickup_dynamite,89
	SOUND	sk_say_pickup_duplicate,90
	SOUND	sk_say_pickup_attract,91
	SOUND	sk_say_pickup_rankup,92
	SOUND	sk_say_pickup_supershot,155
	SOUND	sk_say_pickup_slow,52

	SOUND	sk_monster_fire,150
	SOUND	sk_monster_appear,127
	SOUND	sk_monster_appear_2,128
	SOUND	sk_monster_appear_3,129

	SOUND	sk_empty_gun,146
;	SOUND	sk_fail_fire2,147

	SOUND	sk_things_appear,131
	SOUND	sk_switch,125
	SOUND	sk_drop_special,65

	SOUND	monster_hurt1,62
	SOUND	monster_hurt2,63

;	SOUND	push_obj,124
	SOUND	things_appear,131
	SOUND	background_change,130
;	SOUND	door_open,124

	SOUND	bat_flap_alt,132
	SOUND	throw_dynamite,133

	SOUND	TURN_OFF_FX,151
; TEMP

	SOUND	sk_jump,156
	SOUND	lands,157

; World specific SFX
; ------------------

; Future world
; ------------

	SOUND	fut_spark,118
	SOUND	fut_static,119
	SOUND	fut_door_open,120
	SOUND	fut_conveyor,121
	SOUND	fut_arm,122
	SOUND	fut_mercury,123

	SOUND	fut_eol_lo_servo,158
	SOUND	fut_eol_lo_ratchet,159
	SOUND	fut_eol_hi_servo,160
	SOUND	fut_eol_die,161
	SOUND	fut_eol_machine_gun,162
	SOUND	fut_eol_bazooka,163
	SOUND	fut_eol_relay_off,164

; Med World
; ---------

	SOUND	med_door_creak,118
	SOUND	med_chest_creak,119
;	SOUND	med_candle,120
;	SOUND	med_portcullis,121
	SOUND	med_gargoyle,122

	SOUND	med_eol_lightning,158
;	SOUND	med_eol_yell,159
	SOUND	med_eol_jump,160
	SOUND	med_eol_land,161
;	SOUND	med_eol_swish_stick,173
	SOUND	med_eol_prop1,174
	SOUND	med_eol_prop2,175
;	SOUND	med_eol_short_swish,176

; Aztec World
; -----------

	SOUND	azt_bat,118
;	SOUND	azt_bush,119
	SOUND	azt_fire,120
	SOUND	azt_jaguar,121
;	SOUND	azt_knives,122
	SOUND	azt_throw_knife,123
	SOUND	azt_door,124

	SOUND	azt_eol_strike,158
;	SOUND	azt_eol_fire,159
	SOUND	azt_eol_hiss,160
	SOUND	azt_eol_spits,161

; Chaos World
; -----------

	SOUND	cha_creak,118
	SOUND	cha_stone_crack,119
	SOUND	cha_slurp,120
	SOUND	cha_electric,121
	SOUND	cha_tick,122
	SOUND	cha_grate,123
	SOUND	cha_whirring,124
	SOUND	cha_bolt_pop,166

	SOUND	cha_eol_bellow,158
	SOUND	cha_eol_thump,159
	SOUND	cha_eol_footfall1,160
	SOUND	cha_eol_footfall2,161

; Shop
; ----

	SOUND	shop_select,40
	SOUND	shop_number_roll,41
	SOUND	shop_joystick_move,42

	SOUND	phone_ring,200
	SOUND	enter_room,201

; ------------------------------------------
;
; DO NOT CHANGE THE ORDER OF THESE FROM NOW
;
; SND,equ,vol,pri
;
; It seems that the maximum volume is 64, after that,
; it wraps, so a volume of 65 will become 0 !!!
; I have done it that any volume > 64 will be 64
;
; ------------------------------------------

	snd	SND_short_explode,explosion_1,50,20
	snd	SND_player_aaagghh,arg,32,90
;	snd	SND_player_aaagghh,arg,32,45
	snd	SND_player_dead,uurg,50,50
	snd	SND_gun_shot,shot1,20,90

;	snd	SND_play1_act,sk_player1_activated,32,100
;	snd	SND_play2_act,sk_player2_activated,32,100
	snd	SND_nu3,xxxx,0,0
	snd	SND_nu4,xxxx,0,0

	snd	SND_say_level_comp,sk_level_comp,32,126
	snd	SND_long_explode,explosion_2,32,20
	snd	SND_empty_gun,sk_empty_gun,32,90
	snd	SND_players_activated,sk_player_activated,32,100
	snd	SND_player_hurt,arg,50,50
	snd	SND_monster_fire,sk_monster_fire,50,50
	snd	SND_teleport,teleport_fx,50,50
	snd	SND_drop_special,sk_drop_special,50,50
	snd	SND_pickup_key,reward_key,50,50
	snd	SND_explosion,explosion_2,50,50
	snd	SND_monster_appear,sk_monster_appear,50,100
	snd	SND_switch,sk_switch,50,20
        snd     SND_things_appear,sk_things_appear,50,40
;	snd	SND_still_reloading,sk_fail_fire2,50,50
	snd	SND_nu15,xxxx,0,0
	snd	SND_say_5,say_5,60,100
	snd	SND_say_4,say_4,60,100
	snd	SND_say_3,say_3,60,100
	snd	SND_say_2,say_2,60,100
	snd	SND_say_1,say_1,60,100

; These to be replaced as needed

;	snd	SND_say_brigand,say_1,50,100
;	snd	SND_say_navvie,say_1,50,100
	snd	SND_say_gentleman,say_1,50,100
	snd	SND_say_mercenary,say_1,50,100

	snd	SND_area_special,area_special,50,100
	snd	SND_self_special,new_jingle,50,100

	snd	SND_say_pickup_ammo,sk_pickup_ammo,50,50
	snd	SND_pickup_special,sk_pickup_special,50,50
	snd	SND_say_pickup_extra_life,sk_say_pickup_extra_life,60,50
	snd	SND_say_pickup_freeze,sk_say_pickup_freeze,60,50
	snd	SND_say_pickup_shot_burst,sk_say_pickup_shot_burst,60,50
	snd	SND_say_pickup_speedup,sk_say_pickup_speedup,60,50
	snd	SND_say_pickup_shield,sk_say_pickup_shield,60,50
	snd	SND_say_pickup_1st_aid,sk_say_pickup_1st_aid,60,50
	snd	SND_say_pickup_teleport,sk_say_pickup_teleport,60,50
	snd	SND_say_pickup_invisible,sk_say_pickup_invisible,60,50
	snd	SND_say_pickup_trap,sk_say_pickup_trap,60,50
	snd	SND_say_pickup_mine,sk_say_pickup_mine,60,50
	snd	SND_say_pickup_dynamite,sk_say_pickup_dynamite,120,50
	snd	SND_say_pickup_duplicate,sk_say_pickup_duplicate,120,50
	snd	SND_say_pickup_attract,sk_say_pickup_attract,120,50
	snd	SND_say_pickup_rankup,sk_say_pickup_rankup,120,50
	snd	SND_say_pickup_slow,sk_say_pickup_slow,120,50
	snd	SND_say_pickup_super_shot,sk_say_pickup_supershot,120,100
	snd	SND_say_extra_life,sk_say_pickup_extra_life,120,100
	snd	SND_say_world_comp,world_complete,120,126
	snd	SND_monster_hurt1,monster_hurt1,50,100
	snd	SND_monster_hurt2,monster_hurt2,50,100
	snd	SND_thing_appears,things_appear,100,100
	snd	SND_background_change,background_change,100,100
	snd	SND_throw_dynamite,throw_dynamite,100,100
;	snd	SND_door_open,door_open,100,100
	snd	SND_nu11,xxxx,0,0
;	snd	SND_jump,sk_jump,50,50
	snd	SND_jump,new_jump,50,50
	snd	SND_land,lands,75,50
	snd	SND_say_pickup_supershot,sk_say_pickup_supershot,120,50

; Used, but don't have correct FX

	snd	SND_spell_shot,shot2,50,50

; Future world sounds

	snd	SND_fut_spark,fut_spark,25,50
	snd	SND_fut_static,fut_static,50,50
	snd	SND_fut_door_open,fut_door_open,50,50
	snd	SND_fut_conveyor,fut_conveyor,50,127

;	snd	SND_fut_arm,fut_arm,50,50
;	snd	SND_fut_mercury,fut_mercury,50,50
	snd	SND_nu1,xxxx,0,0
	snd	SND_nu2,xxxx,0,0

	snd	SND_fut_eol_lo_servo,fut_eol_lo_servo,50,50
	snd	SND_fut_eol_lo_ratchet,fut_eol_lo_ratchet,50,50
  	snd	SND_fut_eol_hi_servo,fut_eol_hi_servo,50,50

;	snd	SND_fut_eol_die,fut_eol_die,50,50
	snd	SND_nu5,xxxx,0,0

	snd	SND_fut_eol_machine_gun,fut_eol_machine_gun,50,50
  	snd 	SND_fut_eol_bazooka,fut_eol_bazooka,50,100
	snd	SND_fut_eol_relay_off,fut_eol_relay_off,50,50

; Aztec World

	snd	SND_azt_bat,azt_bat,50,50
;	snd	SND_azt_bush,azt_bush,50,50
	snd	SND_nu12,xxxx,0,0
	snd	SND_azt_fire,azt_fire,50,50
	snd	SND_azt_jaguar,azt_jaguar,50,50
;	snd	SND_azt_knives,azt_knives,50,50
	snd	SND_nu13,xxxx,0,0
        snd     SND_azt_throw_knife,azt_throw_knife,60,50
	snd	SND_azt_door,azt_door,50,50

	snd	SND_azt_eol_strike,azt_eol_strike,50,50
;	snd	SND_azt_eol_fire,azt_eol_fire,50,50
	snd	SND_nu14,xxxx,0,0
	snd	SND_azt_eol_hiss,azt_eol_hiss,50,50
	snd	SND_azt_eol_spits,azt_eol_spits,50,50

; Med World

  	snd 	SND_med_door_creak,med_chest_creak,50,50
  	snd 	SND_med_chest_creak,med_door_creak,50,50
;	snd	SND_med_candle,med_candle,50,50
;	snd	SND_med_portcullis,med_portcullis,50,50
	snd	SND_nu9,xxxx,0,0
	snd	SND_nu6,xxxx,0,0
	snd	SND_med_gargoyle,med_gargoyle,50,127

  	snd 	SND_med_eol_lightning,med_eol_lightning,50,50
;  	snd 	SND_med_eol_yell,med_eol_yell,50,50
	snd	SND_nu7,xxxx,0,0
  	snd 	SND_med_eol_jump,med_eol_jump,50,50
  	snd 	SND_med_eol_land,med_eol_land,50,50
;  	snd 	SND_med_eol_swish_stick,med_eol_swish_stick,50,50
	snd	SND_nu8,xxxx,0,0
  	snd 	SND_med_eol_prop1,med_eol_prop1,50,50
  	snd 	SND_med_eol_prop2,med_eol_prop2,50,50

; An extra one goes here.

; Chaos World

        snd     SND_cha_creak,cha_creak,64,50
	snd	SND_cha_stone_crack,cha_stone_crack,50,50
	snd	SND_cha_slurp,cha_slurp,50,50
        snd     SND_cha_electric,cha_electric,50,60
	snd	SND_cha_tick,cha_tick,50,50
	snd	SND_cha_grate,cha_grate,120,120
	snd	SND_cha_whirring,cha_whirring,50,50
        snd     SND_cha_bolt_pop,cha_bolt_pop,40,50

	snd	SND_cha_eol_bellow,cha_eol_bellow,50,50
	snd	SND_cha_eol_thump,cha_eol_thump,50,50
	snd	SND_cha_eol_footfall1,cha_eol_footfall1,50,50
	snd	SND_cha_eol_footfall2,cha_eol_footfall2,50,50

; Shop

	snd	SND_shop_select,shop_select,120,120
	snd	SND_shop_number_roll,shop_number_roll,120,120
	snd	SND_shop_joystick_move,shop_joystick_move,120,120

	snd	SND_TURN_OFF_FX,TURN_OFF_FX,128,127


	snd	SND_monster_appear_2,sk_monster_appear_2,50,100
	snd	SND_monster_appear_3,sk_monster_appear_3,50,100

;	snd	SND_med_eol_short_swish,med_eol_short_swish,50,100
	snd	SND_nu10,xxxx,0,0
	snd	SND_bat_flap_alt,bat_flap_alt,50,100

	snd	SND_phone_ring,phone_ring,50,100
	snd	SND_enter_room,enter_room,50,100

	snd	SND_loud_explode,explosion_2,32,64
