
Filenames		Sizes    tracks needed	Tracks used

(Track numbers are between (0-479). Divide by 160 for Disk number)

ROMEHD		7672	?

---------------------------------------------------
Global
---------------------------------------------------

ANIMATE.EXE			3	  41-43   / /   149-151
LILIPUT.EXE			6	  44-49   / /   152-157 
NarChars.gfx		1632	1	   50.    / /     147
font&masks.gfx	1468	1	   51.    132     148
sprint.gfx		10412	2	  52-53 133-134 158-159
pool.data		258   (unpkd)	1	  RS 54
Game.dta		25586 (unpkd)	5            RS 55-59

			19

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Game.0
---------------------------------------------------
surround.gfx		 7024	2	  60-61
stabbed.gfx		18712	3	  62-64
skscreen.gfx		11728	2	  65-66
screen.gfx		 9480	2	  67-68
portrait.gfx		15560	3	  69-71
panic.gfx		21804	4	  72-75
men2.gfx		10436	2	  76-77
men.gfx		12724	3 (re-check)	  78-80
escape.gfx		15232	3	  81-83
dkscreen.gfx		 9360	2	  84-85
darkens.gfx		18600	3	  86-88
cubes0.gfx		16084	3	  89-91
burned.gfx		19388	4	  92-95
aerial.gfx		12980	3	  96-98
ISOMAP.DTA		 2748	1	   99
E.MSG		 8430 (unpkd)	2*5	 100-109
RULES.PRG		 7760	2	 110-111
Sescape.spr		 8788	2	 112-113
Sburned.spr		14972	3	  38-40

			57

---------------------------------------------------
Game.1
---------------------------------------------------
Lions.gfx		17248	3	  60-62
E.MSG		12748 (pp2.3)	3*5	  63-77
RULES.PRG		14948	3	  78-80
win.gfx		22956	4	  81-84
cubes0.gfx		18436	3	  85-87
men.gfx		12072	2	  88-89
men2.gfx		12288	2	  90-91
portrait.gfx		15888	3	  98-100
diana.gfx		12488	2	 101-102
ISOMAP.DTA		 3456	1	   107
aerial.gfx		12532	2	 108-109
apollo.gfx		13620	3	 110-112
arena.gfx		17584	3	 113-115
Gladia.gfx		22384	4	 103-106
bacchus.gfx		14820	3	 116-118
bkgdice.gfx		21820	4	  92-95
Sprdice.gfx		7056	2	  96-97
dark.gfx		9672	2	 119-120
dusk.gfx		13340	3	 121-123
screen.gfx		13016	3	 124-126
herald.gfx		18684	3	 127-129
Surround.gfx		 7024	2	 130-131

			72

---------------------------------------------------
Game.2
---------------------------------------------------
aerial1.gfx		13524	3	  19-21
aerial2.gfx		11900	2	  22-23
aerial3.gfx		12004	2	  24-25
aerial4.gfx		11496	2	  26-27
ISOMAP.DTA		 3392	1	   28
surround.gfx		 7164	2	  29-30
screen.gfx		11636	2	  31-32
romelose.gfx		17612	3	  33-35
rainfall.gfx		19672	4	  36-39
portrait.gfx		 5176	1	   40
nightfall.gfx		17248	3	  41-43
rain.gfx		12144	2	  44-45
night.gfx		11268	2	  46-47
men.gfx		 8904	2	  48-49
men2.gfx		 3744	1	   50
daybreak.gfx		17188	3	  51-53
E.MSG		 5576 (unpkd)	1*5	  54-58
cubes0.gfx		17320	3	  59-61
RULES.PRG		 8256	2	  62-63
BRITLOSE.gfx		15020	3	  64-66

			48

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Game.3
---------------------------------------------------
despond.gfx		12416	2	  35-36
winelec.gfx		13452	3	  32-34
sdespond.gfx		20416	4	  37-40
ISOMAP.DTA		 3456	1	   41
RULES.PRG		16220	3	  42-44
E.MSG		13188 (pp2.3)	3*5	  45-59

			28

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Game.4
---------------------------------------------------
aerial.gfx		 9960	2	 100-101
cleo.gfx		 8480	2	 102-103
cubes0.gfx		14428	3	 104-106
die.gfx		12576	3 (re- check)	 107-109
men.gfx		11432	2	 110-111
men2.gfx		11200	2	 112-113
portrait.gfx		 7112	2	 114-115
screen.gfx		13792	3	 116-118
ISOMAP.DTA		 2960	1	   119
E.MSG		 3996 (unpkd)	1*5	 120-124
RULES.PRG		 6040	1	   125

			26

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Game.5
---------------------------------------------------
Gladia.gfx		15600	3	   1-3
winall.gfx		16612	3	   4-6
swinall.gfx		25296	4	   7-11
E.MSG		10328 (pp2.3)	2*5+(5reserved) 12-26
RULES.PRG		13020	3	  27-28
men2.gfx		12472	2	  30-31

			30

---------------------------------------------------
Intro.A
---------------------------------------------------
RULES.PRG		  566	1	   22
E.MSG/E.NAR		206+583 x5	1	   23
bkgnd1.gfx		15320	3	  24-26
bkgnd2.gfx		21816	4	  27-30
Sprites.gfx		15252	3	  31-33

			12

---------------------------------------------------
Intro.B
---------------------------------------------------
Rules.prg		  786	1	   144
E.MSG/E.NAR		130+419 x5	1	   145
BKGND.gfx		16944	3	 146-148
sprites.gfx		 6872	2	 149-150

			7

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Intro.C
---------------------------------------------------
RULES.PRG		   98	1	   138
E.MSG/E.NAR		40+499 x5	1	   139
bkgnd.gfx		18544	3	 140-142
sprites.gfx		 2436	1	   143

			6

---------------------------------------------------
Intro.D
---------------------------------------------------
RULES.PRG		  168	1	    3
E.MSG/E.NAR		54+536 x5	1	    4
bkgnd.gfx		23824	4	   5-8
Sprite.gfx		 2536	1	    9

			7

---------------------------------------------------
Intro.E
---------------------------------------------------
RULES.PRG		   56	1	   133
E.MSG/E.NAR		30+615 x5	1	   134
bkgnd.gfx		10568	2	 135-136

			4

---------------------------------------------------
Intro.F
---------------------------------------------------
RULES.PRG		  168	1	    1
E.MSG/E.NAR		54+487 x5	1	    2

			2

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Intro.Z
---------------------------------------------------
RULES.PRG		  276	1	    3
E.MSG/E.NAR		46+429 x5	1	    4
bkgnd.gfx		25804	5	   5-9
Sprites.gfx		11752	2	  10-11

			9

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Sound Packed
---------------------------------------------------
Dead.mod		67648	11	 127-137  / / 89-99 
romeintro.mod		52008	09	 151-159
Egyptintro.mod	49600	08	 139-146
HERCsound.mod		78400	13	 114-126
Win.mod		58492	10	  79-88
romesound.mod		63956	11 (10.19)	 135-145
BRITsound.mod		59900	10	  69-78
EGYPTsound.mod	35908	06	 127-132
GLADsound.mod		80694	13	 146-158
Credits.mod		62276	10	  12-21

IntroAsound.mod	10900	 2	  36-37

			103
			
Total number of tracks required	521

			3 disks + 41 tracks
	after new modifcations	2 disks +144 tracks
Disk arrangments (all in convetional 0-159 per disk)
Disk 1
---------------------------------------
    Number of tracks	First Track 
---------------------------------------
Boot    =  1		     0	? to be added
Exec    =  2		    1,2	? to be added

Intro Z =  9		    3-11	? msg/nar
Z music = 10		   12-21

Intro A = 12(+2 reserved)	   22-35	? msg/nar
A music =  5		   36-40

Global  = 19		   41-59	? animate/liliput

Game 0  = 